![]() The GUI needs getting used to, but lends itself to a very efficient work style once learned. Blender is an open source modeling tool, with many advanced features and a very active and dedicated community. Blender : Windows, Mac, *nix free under GPL.Good for static mesh modelling, doesn't support animation. Among survey respondents, 3ds Max was the unanimous choice of commercial tool for object modeling with Ogre. However, many tools provide a plug-in capability, allowing them to be extended to provide output in the format that Ogre expects. Modeling tools use proprietary formats for the models they generate. In theory, it is possible to specify models and their animations directly in Ogre, but this would be so time-consuming that people use third party modeling tools instead. Animations specify standard motions that the object can perform, such as laughing, waving, running and so forth. ![]() Models normally consist of a polygon mesh that specifies the structure of the model, textures which are layered over the polygon mesh and animations. These models are almost universally created using a third party tool. Games include models of people, monsters, cars and so forth.
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